Alpha Dog Games uses its proprietary ADG Dog Pound Platform built around the powerful Unreal Engine 4 game engine. This puts focus on a team-first strategy and ensures fast results with exceptional graphical quality.
Our passion is in pushing the boundaries in mobile games and producing console-quality AAA gaming experiences that players cannot put down – or to put it simply, we love making awesome games.
Alpha Dog Games is a free-to-play mobile game developer and publisher of industry veterans from Microsoft, EA, Relic, and THQ. Featured by Apple and Google, Alpha Dog creates original experiences for the mid-core user segment on the genres of action and strategy games. The Company focuses on producing games with high production value and high revenue potential for smartphones and tablets with a critical eye towards business intelligence and analytics. With ADG Dog Pound Platform and MVP-process, the Company is able to do market validation with new game prototypes after only a week of development.
Alpha Dog’s biggest success will focus on fun, with long term franchise goals, and impeccable customer relations. Revenue will be led through smart metrics integration and seeking the highest lifetime value of our players while giving them a game they thoroughly enjoy.
Historically, Alpha Dog Games has developed games such as Wraithborne (Action-RPG) and MonstroCity: Rampage (Action-Strategy).
Who We Are
Founder / Creative Director
Shawn has been in the interactive and games industry for 17 years developing across multiple platforms for the PC, Console, Mobile, Tablet, Online, and Television Broadcasting. He has been involved in every aspect of art from direction to creation with Microsoft, Relic Entertainment and social startup company Fit Brains as creative director. An award-winning artist for both 3D and design, his role at Alpha Dog spans social media marketing, art direction, and specializing in 3D art, video editing, and UI/UX design.
Founder / Technical Director
Jeff is a 18-year veteran of the video-game industry, working primarily as a software engineer. He has created games for both the indie scene and big publishers such as Microsoft, THQ, Electronic Arts, Ubisoft, HBO and 2K. His experience in leading teams through development contracts has earned him a reputation for delivering high quality games on time and budget. He began his entertainment career in the television industry as a character and FX animator, skills he utilizes at Alpha Dog along with his programming background.