Over 1.5 million players have enjoyed the 2012 hit Wraithborne – a visceral Whack-and-Smash experience in a dark fantasy world. Take control of a lone warrior to defeat fearsome monsters with a combination of fast-paced action combat, and strategic challenge in unlocking, upgrading and using powerful Rune Magic. Wraithborne – utilizing the power of Unreal Engine – is available to download for FREE on iOS and Android.
We believe there is not one end-all, be-all solution. Each game is unique and requires handcrafted experiences that fit the audience. However, none of this can happen if you don’t first “find the fun” and give the player genuine value for their time no matter what.
We develop games we believe in as a team and set the bar high with a heavy focus on social experience. Harnessing the power of Unity and Unreal Engine 4, our goal is to build an iconic brand through evolutionary design and pushing the limit of mobile games.
Historically, Alpha Dog Games has developed games such as Wraithborne (Action-RPG) and MonstroCity: Rampage (Action-Strategy).
Shawn is an award-winning artist with 20 years experience in the interactive and video games industry. Formerly an Art Director of Microsoft, Relic Entertainment and Fit Brains, his experience spans all aspects of leadership, design, development, and all platforms from PC to Console to Mobile to Web and Video Editing. He strongly advocates for ITC, the fastest growing sector in Nova Scotia, and guest speaks at schools around the province.
With over 20 years in the industry, Jeff has led game development teams on numerous titles in Canada and the US for publishers such as Microsoft, THQ, Electronic Arts, Ubisoft, HBO and 2K. In 2012, he co-founded Alpha Dog Games where he manages the studio and provides technical and development direction. As President of the Interactive Society of Nova Scotia, Jeff aims to further the interactive media and video game industry and foster collaboration and growth within Nova Scotia.